Slowed down in November…
Weight
Target weight loss: 210lbs. Current weight: 232lbs. Weight
lost this month: 0lbs.
My weight has actually gone up and down this month, but I’ve
managed to keep it fairly consistent, which was something, I guess.
Board Games
This month: 1. Total so far: 53
I had a nice little impromptu board games night with my
daughter at one point, which was lovely! The game we played that neither of us
had played before was Squadro, an abstract game involving moving your pieces
with limited moving and capturing powers from one side of the board to the
other and back again. It works well enough, although I don’t know if there’s
enough going on to warrant multiple plays. The best bit of the game for me was
that Jessie noticed that the playing pieces bore a resemblance – tenuous, but
there – to modern ships, and from that point on called them Titanics.
Gigs
This month: 1. Total so far: 30
Well, those open mics I was hoping to do last month didn’t
happen, did they? To be fair, they tend to depend on my own availability and
Kirsty’s working patterns, both of which are an inexact science at best, and I
haven’t been very well for the last couple of weeks. The one I did manage to do
was an open mic at Pennfields Bowling club; I was invited by my former[1]
bandmate Rob from Cherrybomb. I played a few songs at a relatively quiet point
in the afternoon, which were well-received, nonetheless.
Video Games
This month: 2. Total so far: 19
I beat a couple of games this month, and the first one was
Super Mario Bros 2 on the Switch. I enjoyed going through this again, though
once again I had to make use of the Switch’s rewind function to get through
certain sections – some of the difficulty spikes are ridiculous to the point
where I’d have stopped playing without the option to try again! I remember
playing this game years ago and thinking it was odd, given what I expected from
Mario games at that point – of course, by now, it’s common knowledge that the
game most people in Western cultures knew as Super Mario Bros 2 was actually a
re-skin of a Japanese game called Doki Doki Panic, but it also introduced
enemies and abilities that were staples of the Super Mario franchise in years
to come. What I didn’t know was that Doki Doki is a Japanese onomatopoeia for “heartbeat”!
The other game was Rage on the Xbox S. This was originally
released on the 7th gen consoles and the graphics are certainly of
their time, but for all the negative coverage I’ve heard about it, I actually
quite enjoyed it. Comparisons to Fallout 3 are obvious – similar plot, similar
post-apocalyptic setting – but the game is far more of a shooter than an RPG
and as a shooter, it’s actually very good. The distinct gangs of enemies fight
you in different ways with different gimmicks, some more so than others, but
there’s a sense of cohesion among them. I particularly enjoyed the way some
enemies would limp off and go to ground further into the level after they’d
been shot a few times; far more believable that people would do that than
continue to fight through a hopeless situation! It runs out of steam towards
the end – the payoff was never going to match what was set up – but it was a
fun journey to get there.
Models Painted
This month: 0. Total so far: 70
Yeah, not much done this month. I started painting an Orc Blood Bowl team and that juddered to a halt. I think because I’m trying to paint
the whole team at the same time, even putting one colour on takes a decent
amount of time, and it’s time that, for a variety of reasons over the last
month, I just don’t have.
[1] I
suppose Rob’s technically a current bandmate; Cherrybomb never officially
called it a day, and while we’ll struggle to put it back together in its
original format given what the members are committed to now, nobody’s ruled it
out, as far as I know.
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